Eu4 japan ideas - I think with 1-2 no cb wars you have enough points of entry to conquer Malacca entirely. Also, going for Mandate of Heaven is almost a natural fit for Japan. Also, with religions you have a ton of options. You can do through incidents: Confucianism (personal favorite), Mahayana, Christian. You can stay Shinto obviously.

 
Eu4 japan ideasEu4 japan ideas - An EU4 Oda Guide focusing on your Starting Moves, explaining in detail how to form Japan, as well as how to manage your eu4 estates, diplomacy, expansion pat...

It’s all relative. Japan ends it’s isolation in 1867 and in the space of 40 years it is able to single handedly defeat China and Russia. Japan is literally the ONLY non-European country that not only survives the era of European hegemony without losing territory - it expands into both European (Russian) territory and China/Korea.Bratsberg (Norway) Great Project lev. 3. holding Mecca. Cathedrals everywhere (Temples stack well with something that gives you dev cost reduction) Ming explodes easily in this version, your first war can be a Trade War with superior navy for cash, then focus on Korea and use Take Mandate of Heaven CB.The game displays a tooltip block without any actual effects in this place. Hidden effect: If: Limited to: Country flag jap_chose_kaikoku_flag is set. Gain country modifier “Exchange of Ideas” for 25 years, giving the following effects: −10% Technology cost. +25% Innovativeness gain. Gets new missions.Go to eu4 r/eu4 • ... Comfort Zone, well, for the sake of colonialism I always went for japanese ideas as they have +20 global settler increase, so I didn't care for Daimyo's national ideas and just wanted someone strong to unite quickly and without much risks/deathwars. But the sentimentality made me chose Uesugi over Hosokawa and Yamana.Get EU4 Domination here! - https://www.nexus.gg/thesocialstreamersEU4 DOMINATION is HERE! Today, I play as EU4 Ming in the new EU4 DLC and new EU4 Update - E...20 de jan. de 2022 ... With that accomplished, Japan can eventually be united into a single nation with the Uesugi at the helm. 3 Venice. Venice From EU 4. Venice is ...An EU4 Oda Guide focusing on your Starting Moves, explaining in detail how to form Japan, as well as how to manage your eu4 estates, diplomacy, expansion pat...May 28, 2021 · Discord: https://discord.gg/ksDjjUhKHdTwitter: https://twitter.com/TheRedHawkYTIn this video titled EU4 1.31 Oda to Japan Guide - Battle Royale I make an EU4... Otomo is pretty cool if you are going with the Papal dudes. Brysik • 6 yr. ago. Shimazu, easily. Their "worst" idea is 20% trade steering. jheilman74 • 6 yr. ago. Yeah, their ideas seem fun if you can make it through that kinda tough / slow early game. shadownukka99 • 6 yr. ago.More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop …pmpdadypenguinmn Mar 5, 2019 @ 2:47am. Originally posted by luckymarine: I think you can threaten war for your daimyo claims, a refusal starts a war but with the swarm behind you that should be easy enough. That works but unfortunately the claim is on his capitol and you can't threaten war for the capitol.Wiskos • 1 yr. ago. If you unite Japan you become a normal monarchy. After that you will get mandate CB if you border the emperor. 3. tzuioo • 1 yr. ago. Two options. 1. Be japan but not have Shogun government type. Then you can become the emperor yourself 2.Court offensive lets you easily stay above 50 power projection for that juicy +1 all mana points. Innovative court removes stab hit on ruler death and makes them live longer which first is good for both monarchies and republics. And innovative offensive just let’s you demolish forts. Court is great. EU4: Trade system in EU4 is fine, but also limits the game a lot. How to limit Tag-Switching with changes to culture shifting, instead of End Game Tags (And shorter version) How Government Reforms seem poorly designed, and how I think, they can be improved. (Partially incorrect) My Shinto Incidents Event chains' guide Stellaris:Ming has a unique monarchy form with fixed empire rank and fixed dynasty called the Celestial Empire, reflecting the Chinese belief that a well-governed empire was evidence of divine sanction and blessing, whereas a poorly governed or tyrannical one was evidence that the Emperor could be deposed.. Without the Mandate of Heaven expansion, there is a way for Ming to reform and remove this ...Not enough ratings. [1.34.5] Ultimate EU4 Guide. By SkeL. WIP Guide. I plan on adding multiple strategies for different countries, all of them aiming for the completion of the mission tree. I'm currently playing as England, so if anyone have any tips feel free to comment down below :) Award. Favorite.Europa Universalis 4 Wiki Active Wikis. Age of Wonders 4 Empire of Sin Cities: ... Generic Ideas for all countries that don't have one of the other groups. Traditions: −10% Stability cost modifier −10% Advisor costs. Preserve Our Troops +2.5% Discipline. Tax Reform +5% National tax modifier.Expansion tends to be more general purpose and many countries can benefit from it. Exploration is primarily for early colonizers (like Castile) and allows you to send out ships and armies to explore undiscovered lands to colonize, other states have to wait for someone else to reveal those lands. Exploring will give you prestige too, so that's ...EU4 Japan is the most flexible nation as it can go colonial, can play tall or can do a mix of both and blob like crazy at the same time !Link to Zlewikk's PO...Religious and Influence gives you a great policy for 20% less culture conversion cost. From there you have a lot of options. The only other Diplo idea group you could want is Diplomatic, so get that. The Diplo Rep will help you get alliances with Europeans, so they will protect you against your inevitable rival Russia. I think with 1-2 no cb wars you have enough points of entry to conquer Malacca entirely. Also, going for Mandate of Heaven is almost a natural fit for Japan. Also, with religions you have a ton of options. You can do through incidents: Confucianism (personal favorite), Mahayana, Christian. You can stay Shinto obviously.My absolute favorite country to play in all of EU3 is Oda! There's action from day 1 to the very end, the national ideas are amazing, the location on the ma...An EU4 1.31 Shimazu Guide focusing on your Starting Moves, explaining how Shimazu in eu4 can get oda, uesugi ashikaga and all of japan and how to manage you...After Action Reports ( AARs) are threads posted to the EU4 forums or a personal web site or blog written by players about their ongoing games. They can be written from the game player's personal point of view, or can be written from a fictitious narrative perspective, like a serialized novel. Some writers also blend the two elements, going from ...Early Game [edit | edit source]. Ryukyu starts the game with a force limit of only 6 regiments. The player will not be able to attack Japan or Korea as the countries there will be much stronger, but may wish to turn their attention southward. Maynila is a good choice, as they are fairly weak, and conquering them won't adversely affect relations with other Filipino countries too much.While I know the ideas you take heavily depend on who you play, what would you say your favorite idea group is? ... A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. 263k. Map Staring Experts. 1.4k. World Conquerors. Created Aug 10, 2012. Join.Uesugi and Hosokawa are the easiest daimyos to rush forming Japan due to starting size and dev. while Ashikaga is much slower and more boring, but even easier than that. But Shimazu easily has the best idea set in Japan, rivaling Prussia's. It's pretty easy to rush forming Japan before you even get your first idea filled out, so your best bet ... 6 Exploration Ideas. Exploration is a vital idea group to take for any nation that wishes to explore the colonization features, thanks to the idea ‘Quest for the New World,’ which allows the recruitment of explorers and conquistadors. This is especially important if you want to take advantage of the Leviathan DLC's colonization features.Successfully taking the Mandate gives its holder permanent claims on all of the China super-region, cores on provinces Beijing, Nanjing and Canton, the Celestial Empire special government, and unlocks the mandate and meritocracy mechanics. In addition, the EoC gets 2 unique CBs: " Force tributary state " and " Unify China ".I united Japan as Oda too, they have similar ideas like Japan 🗾and few unique ones like CCR and province warscore reduction combo but on the downside they don't have discipline bonus. With Oda I stay daimyo till 1550 under OPMinor Ashikaga to get Oda Nobunaga event and then I unite Japan, but overall decision to keep ideas or to pick Japanese …Europa Universalis IV Modify the World Modify your EUIV experience by checking out the many mods created and shared by the community, including tweaks to almost any aspect of the game. Take a look at the tags for an idea on where to start. When you're ready to create one of your own, check out this handy guide to help get started.At level 2 you get −10% Idea cost and −10% Construction cost. At level 3 you get −15% Culture conversion cost and +1 Missionary. At level 4 you get −0.03 Monthly war exhaustion and −15% Stability cost modifier. As for Christian vs Shinto, I think Shintoism is better (more meta).En este vídeo veremos los nuevos grupos de ideas y cambios en las existentes.Capítulos:0:00 Intro0:21 Ideas de Infraestructura2:38 Ideas de Corte5:11 Ideas M...New content for Japan: 2023-01-31 4: Ottoman Empire 1.35: New content for the Ottomans: 2023-01-24 3: 1.35 Emperor of China: New content for China: 2023-01-17 2: Unit Pip Rebalance: Rebalance of unit pips for patch 1.35: 2022-12-20 1: Roadmap to 1.35: Roadmap for development of the next update, along with the introduction of new idea …Yamana was a breeze. I recommend them. U shud form Japan before you finish an idea group anyway. Japanese ideas really strong, but lock u into colonialism. AuxiliaryFunction • 6 yr. ago. It is very easy to form Japan as a Daimyo. Step 1: Kill shit. Step 2: Fuck the Shogun. Step 3: Profit.Apr 4, 2022 · Oda - Europa Universalis 4 Wiki Oda This is a compilation and strategy article for Oda. Mechanics and flavor content are transcluded from other pages. Oda Primary culture Togoku (Japanese) Capital province Owari (1030) Government Daimyo State religion Shinto Technology group Chinese Oda ideas Please help with verifying or updating this infobox. Uesugi is a daimyo holding three provinces in Hokuriku, Japan. For a daimyo, the situation in central Japan is akin to an only the strongest survive situation. Uesugi is one of the few strong daimyo in the 1444 start date and a regular player of the game shouldn't have any major problems growing in size. The player should look out for …Showing 1 - 5 of 5 comments. Per page: 15 30 50. Europa Universalis IV > General Discussions > Topic Details. This is a common question but still Out of the Oda and Shimazu, which are the best for becoming the prussia of Asia And then, are the Japanese ideas worth replacing this Prussia Japan ideas?Another modifier to development costs is ideas. Many nations get ideas, traditions and ambitions that give them -10% development cost (Prussia is the only nation that gets -5%, but comes with a +1 tolerance of heretics). A full list can be found on the EU4 Wiki. They include Milan, Naples, Switzerland and Holland/Netherlands among others.For example, the 'Iwami Ginzan' the largest of all the major Japan silver mines, first discovered in 1526 and operating until 1923 (fitting the scope of EU4 well). This mine produced approx. 1/3 of world total silver production at its peak (in 1600s, and guess what, the other 2/3 is basically all from Potosi at the time).Japanese ideas Traditions: −10% Stability cost modifier +5% Discipline Reformed Land Holding +20% National manpower modifier +15% Samurai Force Limit Country allows Samurai infantry Unification under the Emperor −2 National unrest Modernization −5% Technology cost +10% Institution spread Maritime Legacy +10% Ship durability Land of the Rising SunEffects. The country: becomes Japan.; gets new missions.; gets the event ‘New Traditions & Ambitions’, unless it is a custom nation.; becomes an empire.; abolishes the ‘Shogunate’ government reform. loses its cores on every provinces owned by the subject daimyos of the country.; gains a permanent claim on over province in the Japan region, …My absolute favorite country to play in all of EU3 is Oda! There's action from day 1 to the very end, the national ideas are amazing, the location on the ma...The British ideas of "Merchant Navy" and "City Upon a Hill" have been combined into one. Instead of the "Merchant Navy" idea, GB now gets the "British Parliament" idea, giving -1 Global Unrest and +1 Number of available Issues. Orisa's tradition now gives +10% Production Efficiency (previously +5%). Adjusted the Ottoman ideas.If you ignore ideas cause you'll take Japanese ones later, Hosokawa has the best starting provinces and expansion avenues. I prefer them over Uesugi cause most development in Japan is west of Tokyo. Tsuihousha • 6 yr. ago. I'd argue several of the Daimyo's have better idea sets than Japanese ideas and you don't actually have to form Japan.Get the Domination expansion here!: https://www.nexus.gg/quarbit/europa-u... Thanks Paradox for sponsoring today's video! Finally, EU4 Domination has arrived! …As Provence. Provence starts as the strongest country to form Jerusalem as it has six provinces in the French region, a union with Lorraine, and is able to join the Holy Roman Empire. The quickest way to form Jerusalem is to secure alliances. Make alliance with Papal States ' rivals to acquire your core province Avignon.See also: Ruler#Monarchy. Monarchy is a form of government where power is held by a single individual, i.e. the monarch. The ruler reigns until death. Several mechanics, such as royal marriages and personal unions, are mostly limited to monarchical forms of governments.The British ideas of "Merchant Navy" and "City Upon a Hill" have been combined into one. Instead of the "Merchant Navy" idea, GB now gets the "British Parliament" idea, giving -1 Global Unrest and +1 Number of available Issues. Orisa's tradition now gives +10% Production Efficiency (previously +5%). Adjusted the Ottoman ideas.Innovative - Exploration - Expansion. Influence - Exploration - Diplomatic. There are many options with Japan, so it really depends how you want to play it. You can just AFK once you form it too. 5. Skyfox0001 • 3 yr. ago. Quantity -> diplomatic/influence -> quality for conquering everything around you. Exploration -> quantity-> economic for ...Muscovite vs Russian ideas. What would you say? Russians -10% Core cost and the +1 colonist are sweet, Muscovys ideas give a wee bit more military strength tho and -20% fort maintenance/Stab cost and +1 missionary strength/Tolerance of true Faith are pretty neat and a good combo for religious ideas. Showing 1 - 15 of 15 comments.4 Easter egg. 5 Converter-only. Each country has a unique set of strengths that make it different from most or all other countries. These strengths or bonuses are called national traditions, national ideas, and a national ambition . Each country starts with national traditions, two bonuses that define the history and heritage of the country.Innovative+Quality has a good policy to that end. For space marines you need 3 miliairy ideas, defensive, quality and offense. Economic and innovative are needed as well. Exploration is very usefull for japan. Defensive Exploration Economic Quality Admin Offensive Innovative Humanist. Now depending on how you are doing you can swap these ideas ...Court offensive lets you easily stay above 50 power projection for that juicy +1 all mana points. Innovative court removes stab hit on ruler death and makes them live longer which first is good for both monarchies and republics. And innovative offensive just let’s you demolish forts. Court is great. The country: becomes Japan. gets new missions. gets the event ‘ New Traditions & Ambitions ’, unless it is a custom nation. becomes an empire. abolishes the ‘ Shogunate ’ government reform. loses its cores on every provinces owned by the subject daimyos of the country.owns Kyoto (1020) and Musashi (1028). Effects. The country: becomes Japan. gets new missions. gets the event ‘ New Traditions & Ambitions ’, unless it is a custom nation. becomes an empire. abolishes the ‘ Shogunate ’ government reform. loses its cores on every provinces owned by the subject daimyos of the country.TLDR - Daimyo's are by far the faster choice for both unlocking your first idea set AND attacking Ainu and/or colonizing northeast of Japan towards the tribes there so you can jump over to Alaska. Tech/Ideas: First off, most Daimyos are 3/3/3+ or better. Uesugi's ruler, in fact, starts at 4/4/4. This ruler might have the best starting stats.Get colonisation ideas for mass colonizing, get AE reduction for faster conquest, get diplomatic ideas so everyone loves you... etc. #1. Lasagna. Nov 15, 2021 @ 1:56pm goods produced is the best economic modifier in the game. ... Europa Universalis IV > General Discussions > Topic Details. Date Posted: Nov 15, 2021 @ 9:56am. Posts: 16 ...Oda is, in a word, Awesome. I now completely understand why France's Elan! with 20% morale is so powerful. Oda gets 10% from traditions and 10% from being a daimyo and I just obliterated the Shogun's 11k army with my 12k stack. Stackwiped the poor bastard.EU4: Trade system in EU4 is fine, but also limits the game a lot. How to limit Tag-Switching with changes to culture shifting, instead of End Game Tags (And shorter version) How Government Reforms seem poorly designed, and how I think, they can be improved. (Partially incorrect) My Shinto Incidents Event chains' guide Stellaris:In short, go Defensive first, or delay it to the very end because the most important ideas are the first 3. If your build is complete after 6 idea group, Defensive is a usual 'best of the rest' pick. Quantity. The single most over-used and overrated idea group. And also the single most impactful group if handled well.+1 Diplomatic relation The Western Army +1 Land leader shock Acquisition of Torin'in +1 Yearly prestige Isolated Heartland +20% Fort defense Reunification of the Yamana Branches −1 National unrest Ambition: +5% Discipline Yamana is a country in southern Japan (region). With its 4 provinces Yamana is one of the greater Daimyos. ContentsUesugi or Japan ideas? Hey guys. Decided to go for a game with Japan, and after many unsuccessful Oda tries, I got done with it and decided to go with Uesugi. Game going really well so far, got half of Japan already at 1474, and there only 5 Damyos (is that right?) left with me included. Already developed Renessance, but with the fast expansion ...Hosokawa is always a good option, theyre also probably the easiest for conquering other daimyos. 8. Raventyne • 3 yr. ago. Tokugawa, Isshiki, Hosokawa, Date, and Nanbu all have -10% Dev cost as their 7th idea or ambition. Satake gets it slightly earlier, as their 6th idea. Otomo has an extra missionary (+ papal influence) as their 5th idea.Originally posted by MrMonokel2000: Play a bigger clan first if you havent yet is the best advice. Also try other OPMs (especially in europe) first to learn to handle them. Besides that - Otomo sucks. The only points to play certain OPMs in Japan are for roleplay reasons or their National Ideas.Unit modifiers inf fire is 1.6, inf shock is 1.65, cav fire is 1, cav shock is 4 and cannon fire is 4.4 (halved). If no general or terrain advantage this becomes a total of 1.6 + 1.65 + 2.2 for inf + cannon and 0.73 + 5.08 + 2.2 for cav + cannon. 8/5.25 is 1.52. If 40% of your army is cav you'll do 20% more damage at 15% more cost.Europa Universalis 4 Wiki Active Wikis. Age of Wonders 4 Empire of Sin Cities: ... Japan gets Japanese missions instead. Japanese missions: 25: None: For the Shogun and the Daimyos. ... Ideas and Policies Idea groups • National ideas • Policies: Ages and InstitutionsNational Ideas. As far as national ideas are concerned, you would generally prefer switching to the Japanese ideas when you eventually form Japan. This means you will only make use of each daimyo's starting traditions, as you will have unified Japan by the time you start unlocking the rest.EU4 Japan is one of the most contentious areas in the game but as EU4 Oda, your starting ideas are INSANE. You get combat ability as well as the Daimyo gover...Go to eu4 r/eu4 • by ... Get the exploration group, recruit an explorer and send him away do discover the area north of Japan. ... In your first 5 ideas groups you should have all the ideas you need for the wc. Everything else is just some nice to have group. You will have to skip Diplo or aristocratic from the first 5 ideas.And their ideas are the best in the whole of Japan. Great military with good diplomacy and -10% idea cost, in my opinion the most well rounded set out there, definitely better than Japan national ideas, unless you want to go colonial (which tbf you can still go with Usuegi ideas) and on par with Oda, if not for the siege pip and ccr.I'm behind on pretty much all tech (I've united japan and conquered manchu, year is around 1474) I'm unsure what first idea group to get though, here's the list of possibilities: Influence (diplo annexation and AE) Administrative (core cost and cheaper mercs) Religious (Deus Vult and missionary strength) Humanist (stop the rebellions) A ...-10% Idea cost reduction -5% Tech cost reduction -10% Dev Cost reduction AS Ideas I would Pick Aristrocratic, Infrastructure, Plutucratic. Picking Plutucratic late on is easy If you Form Japan down the Line. Because you can Switch to a Eastern Merchants Republic. Edit: Abuse Show of Strength!What if Imperial Japan Started 400 Years Early in Europa Universalis 4? The Japanese tend to either struggle, or have mediocre campaigns in Eu4. Let's try to...Get colonisation ideas for mass colonizing, get AE reduction for faster conquest, get diplomatic ideas so everyone loves you... etc. #1. Lasagna. Nov 15, 2021 @ 1:56pm goods produced is the best economic modifier in the game. ... Europa Universalis IV > General Discussions > Topic Details. Date Posted: Nov 15, 2021 @ 9:56am. Posts: 16 ...Tokugawa formed Japan IRL, if you're looking to emulate history. They're not terribly powerful or notable. I think Hosokawa is the biggest and most powerful at game start, and having infantry combat ability and galley combat ability in starting ideas means they can easily dominate Japan really early, if you want an easy game.The single best idea in the game. This single idea combines 3 whole ideas from 3 different groups, basically meaning you're paying 400 Admin for 3 ideas. This basically means this single idea alone pays off for 2 others, AND you get a free institution embracement cost on top just as a nice decoration. This tech cost alone basically pays ...I always use yamana (the purple one) to form japan and recently got a 5 5 5 regency council. 1. Deusvultlife • Basileus • 4 yr. ago. I like Dates ideas. They aren't the strongest military wise but they have a nice spread of ideas to make everything better and the traditions are pretty powerful which is more important because that's what ...Go to eu4 r/eu4 • by ... I played 1 game as Japan picking religious trying to convert everything to Shinto, but I came to the conclusion that apart from the flavor incidents Shinto isn't really good and you don't get enough missionaries to convert. ... 3rd Idea would be to become Christian and take religious Ideas but the Christian event ...Broward.county taxes, Kplawson, Milogin for workers, Cigna healthspring otc, Ati br ch earrings, Womaness let's neck reviews, Chef store modesto, Nc state employee salaries 2022, Osrs afk skills, Apgfcu routing, Ny r4r, Benton county arrest records, Key fragments eso, Optumbank com login

Life-long Conscription now increases the Land force limit by 33% instead of 50%. Abolishing the Mestnichestvo now decreases the Nobility's Influence by 10%. Ideas that have a Free Leader have their ideas now altered. Traditions and Ambitions with the Free Leader have a new modifier replacing the leader one.. Ump for sale

Eu4 japan ideastide charts charleston sc

Livonia with the milaristic monarchy reform gets militarization mechanics and their nis are pretty good for armies. 7. SpectaSilver991 • Peshwa • 7 mo. ago. Any nation with atleast +5% discipline or +10% morale in their ideas can be made OP if you get ideas. 12. Wumple_doo • Doge • 7 mo. ago.owns Kyoto (1020) and Musashi (1028). Effects. The country: becomes Japan. gets new missions. gets the event ' New Traditions & Ambitions ', unless it is a custom nation. becomes an empire. abolishes the ' Shogunate ' government reform. loses its cores on every provinces owned by the subject daimyos of the country.Representation of Japan in 1.35. nitr0gue14. Feb 22, 2023. Jump to latest Follow Reply. In the recent dev diary about Japan, there were a lot of updates brought to this region that has already received so many updates before. I had time to stew about some of the things revealed, and I (like many others), noticed a prevalent theme; a...Japan is probably my favorite region to play in in EU4. My recommended nations are Uesugi, because it got good ideas, has very good starting development, a good ruler, good expansion paths and is therefore easier to play.Bratsberg (Norway) Great Project lev. 3. holding Mecca. Cathedrals everywhere (Temples stack well with something that gives you dev cost reduction) Ming explodes easily in this version, your first war can be a Trade War with superior navy for cash, then focus on Korea and use Take Mandate of Heaven CB.47 ratings. [1.34] A Very Thorough Primer on Uniting Japan as Oda [Or Anyone] By Giant Enemy Crab. I wrote this for you. But also for me. It's a detailed analysis on the daimyos in Japan and how Oda is the best-suited for the task. It also covers national idea sets according to their merit, the fringe cases like the -100% culture conversion ...Best: naval, maritime, inno and eco if you play tall England or tall Japan; admin and humanist if you blob; exploration and expansion (that policy is very good, if you are France you can get +20 settlers for free) if you go colonial. I love playing island countries, so being literally unbeatable is very good.I mean being economically and militarily powerful without conquering half of East Asia, because trade is hard to make profitable by staying in the Japanese islands. Regarding the in-game situation, it's 1567, I've unified Japanese Daymios, colonized Taiwan, spice islands and a bit of Philipines. I picked Exploration, Quality and Economic Ideas.Hosokawa => Japan. Take Japanese ideas + quality and exploration as first 2 groups. Claim Mandate of Heaven from Ming, accept 2 of Chinese cultures to avoid disaster. Take 20 % ship durability decree, create tributary states, take naval, maritime + humanist and other idea groups for extra ship durability from ideas and policies. Congratulations!Apr 11, 2021 · Subscribe: https://www.youtube.com/c/TheRedHawkYT?sub_confirmation=1Discord: https://discord.gg/ksDjjUhKHdTwitter: https://twitter.com/TheRedHawkYTNarrated b... The second idea of -20% AE is great if you're in the HRE Third idea is +50% spy network construction and 10% siege ability. And with sieges being quicker the better the spy network, makes for much quicker seiges Fourth idea is for +1 Diplomat and -10% advisor cost reduction the rest are minimal although the -.10 yearly corruption is nice.Malacca is somewhat isolated as a Sunni Despotic Monarchy in Indonesia. With a starting army of 9 regiments (7 infantry and 2 cavalry), a fleet of 12 light ships and 6 Cogs, and encompassing 8 provinces, 72 development, and a Coastal Center of Trade, Malacca has a solid start when compared to the other nations in the area.New content for Japan: 2023-01-31 4: Ottoman Empire 1.35: New content for the Ottomans: 2023-01-24 3: 1.35 Emperor of China: New content for China: 2023-01-17 2: Unit Pip Rebalance: Rebalance of unit pips for patch 1.35: 2022-12-20 1: Roadmap to 1.35: Roadmap for development of the next update, along with the introduction of new idea …Policies are a set of bonuses unlocked by completing idea groups.Each possible pair of ideas from different types (i.e. administrative and diplomatic, administrative and military, or diplomatic and military) unlocks a policy. Since there are 6 administrative, 6 diplomatic, and 10 military idea groups, there are 6 * 6 + 6 * 10 + 6 * 10 -1 = 155 different policies.If you take their NIs: Trade: +10% global trade power and +10% trade efficiency. As you told Saluzzo has much better ideas Naval: +25% naval force modifier (should be +50% at least, or Venice should get an arsenal as big project to buff that), +25% galley combat ability (actually the only good naval bonus), -10% naval attrition (useless for a nation fighting in …I'm checking out what playing Japan is like in 1.35 with Domination. Also, I'm pretty inexperienced with EU4. I'm wondering what idea groups to choose. Every guide …Leviathan does. It's a name of a book (by Thomas Hobbes) just like Common Sense, Rights of Man or Art of War. Leviathan makes a religious refference but is a political text arguing that people should be ruled by a powerful state under an absolutist monarch. And the DLC was supposed to be the "play tall" DLC.PLAY LISTA ODA: https://www.youtube.com/playlist?list=PLwJgNqxr5W0hdXtcAZKW7TzmvZcCPpHfk👑Europa Universalis 4 PL TANIEJ z kodem LOOKAS https://ene.ba/Lookas...Ideas for tall Japan. Hi. I'm planning to play a whole campaign as Tokugawa playing tall. The idea is to get only provinces in Japan, dev them up and just be the Police in East Asia, getting vassals, pillaging capitals, keeping Europeans away... with the Idea of export the savegame to Victoria II and continue playing there on a more ...Japan idea groups? Castios. Nov 8, 2014. Jump to latest Follow Reply. Hello, So I wanna discuss Japanese national ideas. Many people suggest that exploration is best as 1st ideas group for Japan, I am not so sure. Trade group is also super useful. What do you think guys?Court offensive lets you easily stay above 50 power projection for that juicy +1 all mana points. Innovative court removes stab hit on ruler death and makes them live longer which first is good for both monarchies and republics. And innovative offensive just let’s you demolish forts. Court is great.Oda has better ideas for land combat but the ship durability from Japanese ideas might be worth considering if you're worried about a naval invasion. Whats your goal for the multiplayer usually u guys agree on what your course will be early game so u can beef it out mid to late game.It would save you a few months at best. 2 Selective Integration. −10% Idea cost. −10% Construction cost. Idea cost is 2240 if you had it whole game (base is 7*8*400=22400), and mostly of mana type you use more. Construction cost is decentish bonus, all those manufactories cost a ton. 3 Isolationism.Subscribe: https://www.youtube.com/c/TheRedHawkYT?sub_confirmation=1Discord: https://discord.gg/ksDjjUhKHdTwitter: https://twitter.com/TheRedHawkYTNarrated b...But frankly i can see arguments for Economic, Admin, Humanist, Offensive... I want to colonize and fight (I kept the Oda ideas). I see the merit in Quality for the same reason you mentioned, the navy seems to be important in this campaign, with Japan being an archipelago. I'm concerned about fighting Ming and any help would be appreciated.Culture as represented in EU4 is the representation of the local populaces on a provincial level. The culture represents the combination of the local language, customs, ethnicity and nationality of the people. Religion is split from this list, as it is represented by provincial religion which has a separate representation in the game.Showing 1 - 5 of 5 comments. Per page: 15 30 50. Europa Universalis IV > General Discussions > Topic Details. This is a common question but still Out of the Oda and Shimazu, which are the best for becoming the prussia of Asia And then, are the Japanese ideas worth replacing this Prussia Japan ideas?Oda get samurai, all daimyos that form Japan do. If you plan to take the MoH you could pick court ideas, other than that you should stick with mil and admin idea groups when playing in asia (unless you want to blob real wild, then pick diplo for the warscore cost). In my opinion Japan should be played ultra tall (aka taking pluto/aristo/divine ...Europa Universalis 4 Wiki Active Wikis. ... as they allow the player expand rapidly. The horde ideas also tie in very well to this achievement, especially the -25% core cost which allows for an even faster expansion rate. The nomadic tech group also allows for armies with 100% cavalry ratio. ... though Japan is a nice option for deterrence, if ...Keep stability above 0 for prosperity. Whenever you want to develop a province, have the development state edict up. Also, at certain development intervals you can improve infrastructure, which also gives a dev cost reduction. I took Infrastructure ideas, trade ideas, and then innovative ideas. Infrastructure is great for dev cost reduction ...You know the EU4 Mongol Empire, that ridiculously difficult formable nation? Here's how to form it in under 15 years! This is the speediest of speedruns, the...Combined with Japan's national ideas you'll end up with insane infantry combat ability and discipline. I think it's actually easier to island hop to the Americas in the southern Pacific than making the jump from Siberia to Alaska. I'm not sure on that. 4. theloneguy • 9 yr. ago.This is a guide about Oda. It has one of the best military ideas in the game. Also it's japanese opm, which complicates things a little. In this guide I'll s...Ideas for Japan? So i'm doing a Japan game with my buddy and i'm not sure what ideas to take. So far i've taken exploration, religious, defensive and innovative. Any …The most weastern is good.. it runs towards Japan, the rest is not useful. Look at trade ways map. It's worth it to own the new world, but never worth it to colonize it yourself. Make a settlement in Alaska or something and put your capital there, then delete exploration and go conquer the AI's colonies.Japan's idea set is basically superior to Korea's and is probably the best idea set that is formable in the East. A truly min-maxing, competitive player can form Manchu, swap to Japanese culture and form Japan for their better ideas, and then swap back to Manchu culture for the Chinese cultural union.Korea's mission tree is very crazy, it gives claims on the entire regions of Japan, Manchuria, North China, South China, and Xinan. Of course, this requires you to go up against the Ming behemoth and the Japanese daimyos. Note the uncolonized Kuril Islands and Ming rump state in the north. 218.A picture capturing the spirit of Daimyo warfare. Sieging 4 nations at the same time with 1 unit to prevent recruiting, while mopping up enemy armies. Meanwhile, Hosokawa is desperately trying to siege the level 3 fort in Amago. Step 3: Border Kyoto.Quantity is really good in Japan for unification. the force limit is small in this stage. The FL and manpower helps your take on alliances. After that it's entirely up to you. Difference being you want to exploration or not. 3.The below is one of many player suggested strategies for Tokugawa. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players. The Tokugawa clan begins in Mikawa and really meek at the beginning. One should always keep army maintenance low until as close as possible to war (by looking at how much morale ...It would save you a few months at best. 2 Selective Integration. −10% Idea cost. −10% Construction cost. Idea cost is 2240 if you had it whole game (base is 7*8*400=22400), and mostly of mana type you use more. Construction cost is decentish bonus, all those manufactories cost a ton. 3 Isolationism.4 Easter egg. 5 Converter-only. Each country has a unique set of strengths that make it different from most or all other countries. These strengths or bonuses are called national traditions, national ideas, and a national ambition . Each country starts with national traditions, two bonuses that define the history and heritage of the country.The most popular one is Oda, as their ideas are really good, and Tokogawa has slightly less impressive ideas, but good nonetheless. Personally I like Tokogawa, as they are in a good position and start with a good alliance to Hosokawa, but really, you can make these ones into Japan fairly easily.Mar 12, 2017 · Europa Universalis IV > General Discussions > Topic Details. I'm behind on pretty much all tech (I've united japan and conquered manchu, year is around 1474) I'm unsure what first idea group to get though, here's the list of possibilities: Influence (diplo annexation and AE) Administrative (core cost and cheaper mercs) Religious (Deus Vult and ... Uesugi or Japan ideas? Hey guys. Decided to go for a game with Japan, and after many unsuccessful Oda tries, I got done with it and decided to go with Uesugi. Game going really well so far, got half of Japan already at 1474, and there only 5 Damyos (is that right?) left with me included. Already developed Renessance, but with the fast expansion ... I always use yamana (the purple one) to form japan and recently got a 5 5 5 regency council. 1. Deusvultlife • Basileus • 4 yr. ago. I like Dates ideas. They aren't the strongest military wise but they have a nice spread of ideas to make everything better and the traditions are pretty powerful which is more important because that's what ...The game displays a tooltip block without any actual effects in this place. Hidden effect: If: Limited to: Country flag jap_chose_kaikoku_flag is set. Gain country modifier “Exchange of Ideas” for 25 years, giving the following effects: −10% Technology cost. +25% Innovativeness gain. Gets new missions.Declare on the Ouchi (maybe ally Ito first), and call in your ally by promise land (both because you need their troops and because you need mainland beachhead). For me, Ouchi was allied to 2 nearby OPMs, but ai is broken with only 3-4k troops and as long as you go over force limit and ally is nearby, you should be fine to just siege down the ...Third is Diplomatic, Expansion, Religious, or Offensive. First three is if you didn't pick them up before. Offensive is probably the best military ideas line. If you're in a really backwards tech group (e.g. Chinese or Steppe Horde), it might make more sense to use all your military points on tech, instead.This page was last edited on 6 May 2021, at 00:58. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Europa Universalis 4 Wiki; Mobile viewIndeed Portuguese sailors might one day circumnavigate the entire globe. As of 1444 Afonso is still a minor, with the daily rule of the kingdom entrusted to another uncle, Dom Pedro, Duke of Coimbra. Dom Pedro's regency has been fraught with the difficulties of controlling the strong Portuguese nobility at court, but the duke has so far been ...EUIV Policy and Idea Group Planner 0.3.2 (for EUIV 1.34.4) Welcome to my simple policy planner for Europa Universalis IV by Paradox Interactive. This tool is intended to help with the selection of idea groups, now that policies have become more important to the game.The most popular one is Oda, as their ideas are really good, and Tokogawa has slightly less impressive ideas, but good nonetheless. Personally I like Tokogawa, as they are in a good position and start with a good alliance to Hosokawa, but really, you can make these ones into Japan fairly easily.. Workstation scentsy us, Cooke campbell funeral home obituaries, Peach gelato strain leafly, Deathtouched dart best use 2022, 1v1lol unblocked 76, Sentinel and enterprise recent obits, L.l.bean mastercard app, Old navy perimeter, 3 lbs into grams.